Sword Art Online SmaSlot
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작성자 ulw0MS 댓글 0건 조회 6회 작성일 24-10-25 12:04본문
I played SAO for the first time in a while, but it seemed to be a high setting, so I played it for 7000 spins.
Honestly, from the first time I played it until recently, I thought it had low firepower, heavy AT, and a hard CZ, but from my experience playing it with a guess setting of 5, I honestly think that settings 5 or 6 are machines you can win on.
Because the CZ only chooses high tables, I usually hit it in 1 to 3 tries.
Many hints of table 5 or higher, and several hints of table 8 or higher.
On the other hand, I feel that low settings are quite hard. I wonder if this is connected to the impressions I've played so far? That's the impression I get.
Low firepower...I don't feel much different about this, but the first hit was special, so if I could get through at least the third battle, I felt like I would gradually get more medals.
So I was able to get 3000 coins even without ALO.
I have one thought about the AT, Asuna is weak in everything...
The Asuna in the first switch also feels 55-60%
When Asuna appears as an added bonus, I think, "Oh, Asuna..."
When the last attack reward is changed from green to red, it becomes a little disappointing, lol
The bonuses for characters other than Asuna are excellent, but Asuna is at a level where it's good that it's not 100
I wonder if the creators didn't like Asuna that much? I thought lol
As for the heavy AT, even in high settings, CZ hits from weak chains even in normal conditions, and if the probability is high, the weak chain works quite well, so the AT doesn't feel heavy as much
However, because cherries are strong, the appearance rate of cherries is a little heavy...
I wish they would raise the watermelon a little and make cherries a little lighter lol
I wonder if the balance of the performance, the specifications such as specialized zones, and the wall of ALO are surprisingly exquisite? There were some parts where I thought that.
However, the way the small roles were wild was amazing, such as getting 0 switch eyes after 14G, or only getting 6 strong rare roles after 1000 spins.
I got the impression that the small roles were easy to get in clusters, such as getting strong cherries for 2G in a row, or getting the same chance eye 4 times in 30G.
The basic way to get them is to get the last attack bonus in the first battle, draw a character add-on, and use that to earn boss battles for the second battle, and then break through the second battle.
The third and fourth battles are the key.
These two consecutive battles give you almost nothing but despair.
If you use up the boss battles in the third battle, the fourth battle is very difficult, and you can't get the last attack with the high reward in the fifth battle. A flow is born
If you don't force yourself to finish the 3rd and 4th rounds quickly with strong rare roles, dual-wielding chances, or broken switch eye hits, you'll never see ALO's back
If you can get past the 5th round, ALO will come dramatically closer thanks to the rewards from the 5th round, so it's no exaggeration to say that the 3rd and 4th rounds are everything
And in terms of ball output, you want to break through the 3rd round, so the weight on the 3rd round is quite large
People who can get through this and people who can't will either like or dislike this machine
I personally liked that you could see various hints by swiping
The pain during normal times is slightly alleviated by playing while imagining the internal situation
CZ is the only choice for Silica! This is my personal opinion, but Asuna and Liz might be able to break through! ? I get a sense of expectation and it's disheartening...
If you don't just think that you're lucky if you hit Silica's invisible lottery, you'll get tired both physically and mentally and lose the desire to play.
In particular, I think it's a crappy game if you fail with Asuna because you're just one memory away.
You can't do what you can't do, so if you change your mindset and don't look at things you don't need to look at, you can play without getting discouraged.
I hope this will be helpful for anyone who plays in the future.
In terms of AT firepower, it felt similar to Banchou ZERO, and the ball payout felt like SAO was a smart slot machine version of Banchou ZERO.
If you get ALO, it has much more firepower than Banchou, but if you take ALO out, the graph looks similar to Banchou.
For better or worse, it feels like Daito...
I wonder where the explosive power of Daito has gone in setting 5...
In the future I want to have high hopes for Daito, but I can't help but think it's difficult in the current slot industry.
Sword Art Online seems milder than other smart slots, so I'll try sitting down when I can get a good setting in the future.
By the way, the graph looked like this.
CZ is about 1/120.
AT is 1/220.
As for the hints of chibi characters.
Lizabeth 13
Silica 6
Asuna 4
Yui 2
Only Silica & Kirito appeared on the ending screen.
Everything else is default.
I think the points to guess are the chibi characters, the table, and the CZ from the weak chain.
Honestly, from the first time I played it until recently, I thought it had low firepower, heavy AT, and a hard CZ, but from my experience playing it with a guess setting of 5, I honestly think that settings 5 or 6 are machines you can win on.
Because the CZ only chooses high tables, I usually hit it in 1 to 3 tries.
Many hints of table 5 or higher, and several hints of table 8 or higher.
On the other hand, I feel that low settings are quite hard. I wonder if this is connected to the impressions I've played so far? That's the impression I get.
Low firepower...I don't feel much different about this, but the first hit was special, so if I could get through at least the third battle, I felt like I would gradually get more medals.
So I was able to get 3000 coins even without ALO.
I have one thought about the AT, Asuna is weak in everything...
The Asuna in the first switch also feels 55-60%
When Asuna appears as an added bonus, I think, "Oh, Asuna..."
When the last attack reward is changed from green to red, it becomes a little disappointing, lol
The bonuses for characters other than Asuna are excellent, but Asuna is at a level where it's good that it's not 100
I wonder if the creators didn't like Asuna that much? I thought lol
As for the heavy AT, even in high settings, CZ hits from weak chains even in normal conditions, and if the probability is high, the weak chain works quite well, so the AT doesn't feel heavy as much
However, because cherries are strong, the appearance rate of cherries is a little heavy...
I wish they would raise the watermelon a little and make cherries a little lighter lol
I wonder if the balance of the performance, the specifications such as specialized zones, and the wall of ALO are surprisingly exquisite? There were some parts where I thought that.
However, the way the small roles were wild was amazing, such as getting 0 switch eyes after 14G, or only getting 6 strong rare roles after 1000 spins.
I got the impression that the small roles were easy to get in clusters, such as getting strong cherries for 2G in a row, or getting the same chance eye 4 times in 30G.
The basic way to get them is to get the last attack bonus in the first battle, draw a character add-on, and use that to earn boss battles for the second battle, and then break through the second battle.
The third and fourth battles are the key.
These two consecutive battles give you almost nothing but despair.
If you use up the boss battles in the third battle, the fourth battle is very difficult, and you can't get the last attack with the high reward in the fifth battle. A flow is born
If you don't force yourself to finish the 3rd and 4th rounds quickly with strong rare roles, dual-wielding chances, or broken switch eye hits, you'll never see ALO's back
If you can get past the 5th round, ALO will come dramatically closer thanks to the rewards from the 5th round, so it's no exaggeration to say that the 3rd and 4th rounds are everything
And in terms of ball output, you want to break through the 3rd round, so the weight on the 3rd round is quite large
People who can get through this and people who can't will either like or dislike this machine
I personally liked that you could see various hints by swiping
The pain during normal times is slightly alleviated by playing while imagining the internal situation
CZ is the only choice for Silica! This is my personal opinion, but Asuna and Liz might be able to break through! ? I get a sense of expectation and it's disheartening...
If you don't just think that you're lucky if you hit Silica's invisible lottery, you'll get tired both physically and mentally and lose the desire to play.
In particular, I think it's a crappy game if you fail with Asuna because you're just one memory away.
You can't do what you can't do, so if you change your mindset and don't look at things you don't need to look at, you can play without getting discouraged.
I hope this will be helpful for anyone who plays in the future.
In terms of AT firepower, it felt similar to Banchou ZERO, and the ball payout felt like SAO was a smart slot machine version of Banchou ZERO.
If you get ALO, it has much more firepower than Banchou, but if you take ALO out, the graph looks similar to Banchou.
For better or worse, it feels like Daito...
I wonder where the explosive power of Daito has gone in setting 5...
In the future I want to have high hopes for Daito, but I can't help but think it's difficult in the current slot industry.
Sword Art Online seems milder than other smart slots, so I'll try sitting down when I can get a good setting in the future.
By the way, the graph looked like this.
CZ is about 1/120.
AT is 1/220.
As for the hints of chibi characters.
Lizabeth 13
Silica 6
Asuna 4
Yui 2
Only Silica & Kirito appeared on the ending screen.
Everything else is default.
I think the points to guess are the chibi characters, the table, and the CZ from the weak chain.
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